The theme of the event that will happen in my scene is something along the line of giant alien reptile thingy comes and completely annihilates mankind, since my island is based on a deserted island, there's a lot of rain, so the build would get a lot of vegetation growing all over it.
I will create a lot of shattered glass on the curtain wall, exposed reinforce mesh inside the concrete, I will also try to add a lot of mouldy texture to some of the artworks inside the museum, too make it seem that it was abandoned so fast that all the priceless artworks are left behind.
Will also add massive foot prints to demonstrate the devastation that took place.
Reflection
This week exhibits the potential of gaming engine, that can be applied into many areas of today's professions. I personally don't enjoy creating interactive environment as it is way too tedious, but if theres a role that I would do in the gaming industry, it will be a free lance steam workshop artist, making items for dota.
1. Starcraft 2 Heart of the swarm, I personally really likes starcraft the game as well as the amazing storyline, I might apply Zerg infested textures all over my buildings and create a post battlefield mood.
2. Godzilla 1998, Not sure why everyone hates this movies but I really liked it, the distinctive trail of destruction left by the lizard is interesting, like the giant foot prints, massive tunnels through what ever it wants to burrow through.
3. More Starcraft Zerg invasion, the planet was abandon, a different environment with sandstorm and stuff.
4. Volcano 1997, volcanic ash everywhere, theres a scene where they collapsed a skyscraper inorder to divert the flow of lava.
5. Pacific Rim, the movie was really good the atmosphere express the amount of tension through out the story, and there's a lot of structural failure and how different structures reacts to acid breath.
5. Post 3 images to your blog that show the application of the blend layer technique to your chosen house.
mold
rust
vegetation overgrowth Reflection
The abandonment of NAMIBIA desert town was similar to Hashima island, once the raw material becomes depleted or less useful, people will just abandon a whole town worth of infrastructures.
Compared this to the ancient times where we settle down near places with food and water, times has changed, our needs has changed and our buildings has changed.
Sketch- The bottom slab of the main building will start to crack as the steel mesh will corrode and cracks will grow big enough and snap the slab at it's weakest point- the middle, which will shatter all the curtain walls and might cause the collapse of the top slab, and some of the main pillars.
2. Post 3 images of your progress to your blog, with a statement outlining your direction.
The direction of my scene is aiming to replicate broken concrete and exposed steel mesh.
Basically majority of the ground floor and the bottom slab is broken as the amount of tension overtime causes the middle to crack and eventually collapse.
Majority of the main concrete portal frame is intact, some big chucks fell off due to corrode reinforce mesh. Reflection
It was interesting to see how well timber handles earth quakes a lot better than concrete buildings, also how badly Australians handled demolition reminded me of this gif..
Which makes the Japanese approach of doing it slow and cleanly seem a lot more reasonable over just put some boom and get it over with... and yea don't stand near demolition sites.
Concrete Properties: Gains strength over time, not weakened by moisture, mould or pests, best when in compression.
Longevity: usually 50+ years depending on the conditions, the main bane of concrete is the reinforced mesh or vegetation that creates cracks.
Process- cement are made from limestone, different ingredients are added then heated in a kiln, mixed with aggregates, water and others stuff depending on the purpose.
Uses- Slabs, Walls, Columns, beams, very common and versatile and cheap material, usually goes with steel mesh to add tensile strength to avoid cracks.
environmental impacts- concrete is generally recyclable and used as aggregate, despite the high energy to product it, it still is a lot less energy intensive than other common building materials.
Glass Properties: Glass generally resit most acids, with the exception of hydrofluric.
Glass has high compression strength and good impact strength when tempered.
Light transmission is the main reason we use glass.
Longevity: lasts for very long time, extremely slow to regrade into dust.
Process- made from sand and soda ash and limestone and heated in a furnace.
Uses- windows, curtain wall.
environmental impacts- glass as construction waste is recyclable can be used as aggregate, cost a lot of energy to heat the ingredients to produce.
Steel Properties: tensile strength, versatile.
weak without maintenance, as corrosion can occur when exposed to water and air, pretty weak aganist corrosion unless protection coating like zinc is applied.
Longevity: not very long, as it is vulnerable to corrosion.
Process- smelted with iron ore and coal in a furnace.
environmental impacts- very high processing energy consumption, easily recyclable.
Reflection
This week I found out why cement requires so much energy to produce, as it needs to go through a series of grinders than a thruster like flamethrower to refine the rocks, and further process it into cement. And also how fast cement mix flows into shape when poured effects the construction speed tremendously.
Post an image to your blog of each of the three selected houses and write 30 words on each. You could include observations on structural systems used, materials used, historical facts, information on the architects etc.
Church of the light-Tadao Ando 1989 “Light is the origin of all being. Light gives, with each moment, new form to being and new interrelationships to things, and architecture condenses light to its most concise being. The creation of space in architecture is simply the condensation and purification of the power of light.” – Tadao Ando
This simple mainly uses concrete panels with reinforced mesh for majority of the building profile,and glass for windows.
Very clean and straight forward design yet gives a powerful impression.
21st Century Museum of Contemporary Art- SANAA 2004
The aim of design for this museum is to create a never ending effect when people walk around the museum, which is achieved by the overall circular curtain walls, and a lot of rectangular walls for varies rooms, which is mostly made from concrete.
Sao Paulo Museum of Contemporary Art- LINA BO BARDI 1957-68 This building is gives a strong structural impression, the main building is held by by 2 portal frame like concrete pillars. The top and the bottom slab of the building is reinforced concrete, and than is covered all sides with curtain walls. Reflection This week I found out how diffuse, Specular and bumpmap works, which is very interesting as how the cryengine only renders bumpmaps when you get close enough to create the fake shadow effect, looking forward in using it into my models.