5 things about the Sandbox folder structure
1. Game and editors are in the bin files, Using the bin 64 if you have a 64 bit computer will allow perform faster and allows more memory.
2. Tools folder contains all the plugin stuff, make sure SettingsMgr has the green light.
3. Copys of System.cfg, user.cfg can be made to turn of effects of the cryengine like movtion blur etc.
4. Pak files in game contains everything of a game, from animes to cgf files, sound, particle etc.
5. Code and Editor, more sophisticated stuff
Localization, LogBackups, Temp & TestResults, not that useful.
Customising The Editor
1. Turn on the console shows all the commands.
2. Config spac to lower the system requirements so can work faster on lower end machines.
3. All the ediotr panels are under view
4. save layout can used to save your personal UI settings.
5. cry only work in metres.
Viewports
1. Alt+ mouse middle = orbit
2. standard FPS game movement controls.
3. object filters can use to turn objects on and off.
User Interface Panels
1. Ctrl + g= spawn in game
2. Turn off motion blur, so I don't get motion sickness
3. Crtl + p = turn off ai physics
4. crtl +1 = follow terran.
5. Crtl+f1 = save camera position, shift f1= load
Reflection
The introduction into gaming engine sandbox was interesting as I got to see how games are made, and i was amazed at the amount of poly required to make stuff look realistic, all and all looking forward to create my own levels.